By Michael Washburn, Pvithra Sathiyanarayanan, Meiyappan Nagappanand Thomas Zimmermann, and Christian Bird

Published in Proceedings of the 38th International Conference on Software Engineering (Software Engineering in Practice Track)

In game development, software teams often conduct postmortems to reflect on what went well and what went wrong in a project. The postmortems are shared publicly on gaming sites or at developer conferences. In this paper, we present an analysis of 155 postmortems published on the gaming site Gamasutra.com. We identify characteristics of game development, link the characteristics to positive and negative experiences in the postmortems and distill a set of best practices and pitfalls for game development.


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@INPROCEEDINGS{washburn2016games,
  author = {Michael Washburn and Pvithra Sathiyanarayanan
    and Meiyappan Nagappanand Thomas Zimmermann and Christian Bird},
  title = {{What Went Right and What Went Wrong: An Analysis
    of 155 Postmortems from Game Development}},
  booktitle = {{Proceedings of the 38th International Conference 
    on Software Engineering (Software Engineering in Practice Track)}},
  year = {2016},
  publisher = {{ACM}}
}

What Went Right and What Went Wrong: An Analysis of 155 Postmortems from Game Development